Overturn

Type: Single-Player ; Multiplayer

Developer: Bloodbath Software

Released: TBA

Supports: Half-Life Half-Life (WON)

Site: http://www.bloodbathsoftware.com/overturn/

Story:

You play as Ivan, a former test subject put into a cryogenic unit to be frozen and unfrozen when needed.

You are kept on ice until 1991, when a disaster happens on a ship far off the Atlantic where time-travel experiments were being conducted. You are sent to deal with the situation.

However, when you reach the ship, you have to fight creatures that you could never imagine until now, and things are much more weirder than ever. Reality seems to have a lack of sense as you move ahead, and the world as you see it slowly deforms.

The person responsible for all of it is Ulrich Greene, an exiled Soviet-American scientist and one of the biggest freaks on the whole research team. He is replacing all of humanity's logical aspects into what he thinks is right, as some sort of purification, using the time-travel technology and alien resources, such as large-scale psyonic powers.

Ivan recovers his consciousness as he ironically had drowned into hallucinations. All he wants is to viciously fight his way through all of this, like a man of one mission that he used to be. He doesn't know where he is going, or what lies ahead, he only remembers his assignment:

Merciless Extermination!

My Contributions:

I was a level designer, also creating some animations, music, and textures. It was a fascinating project, for I started out as a fan getting to join and know the people behind it, some I still work with today.

Our team included creator, musician, lead level designer Rafael "IngSoc" Cavalcanti, and Megan "Suparsonik" Baslock who contributed models and co-managed the project. We had several coders: rmatt, Taylor "Ashlink" Owen, and Highlander doing a great deal of the weapon, sound, and Spirit of Half-Life porting. While we are sad we never finished the original incarnation, it was a great learning experience and fun project.

Images:

Download:

Playable 2016 Build [17/08/2016]

Source Code [17/08/2016]

Full SVN Copy [17/08/2016]

Original Soundtrack (Lossless) [17/08/2016]

Website design by: Ashlink